so a few days ago, I decided I wanted to enable those shiny kwin_composite features that I’ve seen so many youtube videos of. I was up pretty late figuring it out.
first, make showed me this:
— The following list of OPTIONAL packages were located on your system. —
— You will have all the following features available from this software. —
+ Compositing support
…regardless of whether libxcomposite-dev was actually installed.
then, when I actually started x, I wanted to get at the kwin debug info, so I do kwin –replace and get this:
kwin: Compositing was not available at compile time
so do I have composite, or don’t I?
eventually I went digging in the source, and found that while cmake only checks for xrender and xcomposite, the actual composite.cpp first checks for xcomposite and xdamage. naturally I don’t have this xdamage thing installed.
installed that, recompiled, and everything was all wonderfully pretty! :)
maybe this would’ve been solved with a svn up, since my sources are a few weeks old, but I originally though it would be too slow to download and rebuild kdelibs, kdepimlibs, etc.
unfortunately composite was unusably slow, though. I’ve got intel graphics and haven’t really looked into whatever acceleration options there might be… I’m not really sure where to start, actually. anyone got any tips for making composite stuff go at a normal speed? I know my comp should be capable of it – it may not be a very powerful machine, but I can at least play neverball.
oh, and wendy: your blog won’t let me comment. blogger doesn’t seem to accept my google account, and you don’t have anonymous comments on. I wanted to say that the konqui intro idea sounds hard to do without ending up like clippy, but konquigotchi sounds like a good game idea :)